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简单工厂设计模式(暂时)

一、工厂设计模式(Factory Pattern) 核心思想 将对象的创建和使用分离,通过统一的接口创建对象,避免直接在代码中硬编码 new 或 Instantiate,提高灵活性和可扩展性。

小鸟游星野 Published on 2025-05-22

Unity网络 分包粘包

//处理接受消息 分包、黏包问题的方法 private void HandleReceiveMsg(byte[] receiveBytes, int receiveNum) { int msgID = 0; int msgLength = 0;

小鸟游星野 Published on 2025-05-18

Unity 封装服务端练习(暂时)

using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; namespace Teac

小鸟游星野 Published on 2025-05-14

Unity C#线程池

using System.Collections; using System.Collections.Generic; using System.Threading; using UnityEngine; public class Lesson4 : MonoBehaviour { Thr

小鸟游星野 Published on 2025-05-13

Unity Task封装线程池类

using System.Collections; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using UnityEngine; public class Les

小鸟游星野 Published on 2025-05-13

Unity网络基础Socket连接理论知识

服务端和客户端需要做什么 客户端 1.创建套接字Socket 2.用Connect方法与服务端相连 3.用Send和Receive相关方法收发数据 4.用Shutdown方法释放连接 5.关闭套接字 服务端 1.创建套接字Socket 2.用Bind方法将套接字与本地地址绑定 3.用Listen方法

小鸟游星野 Published on 2025-05-13

Unity网络基础socket套接字

using System.Collections; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using UnityEngine; public class Lesson5 : Mon

小鸟游星野 Published on 2025-05-13

Unity网络基础二进制序列化

using System; using System.Collections; using System.Collections.Generic; using System.Text; using UnityEngine; using UnityEngine.WSA; public abstrac

小鸟游星野 Published on 2025-05-12

Unity网络基础域名解析

using System.Collections; using System.Collections.Generic; using System.Net; using System.Threading.Tasks; using UnityEngine; public class Lesson2 :

小鸟游星野 Published on 2025-05-09

Unity二进制编辑器生成&管理类

编辑器生成 using Excel; using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.IO; using System.Text; us

小鸟游星野 Published on 2025-05-05
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