Unity_公共Mono模块
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; //该公共mono模块用来解决别的不继承mono类的对象使用
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; //该公共mono模块用来解决别的不继承mono类的对象使用
这个懒字体现在:这种单例模式只会在第一次使用时才创建事例,而不是应用程序启动时就创建。一种“敌不动我不动”,“催一下动一下”的感觉 它的好处也在于此,因为只有当我们代码中需要用到某个单例模式对象时才会去实例化分配内存。
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [DisallowMultipleComponent] public class 挂载式的单例<T> : Mon
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Reflection; public abstract class NoMonoSin
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BaseManager<T> where T:class,new() { private static
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class Lesson64 : MonoBehaviour { priv
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class Lesson63 : MonoBehaviour { priv
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class Lesson62 : MonoBehaviour { publ
导航网格生成 知识点 参数相关.xmind
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Lesson59 : MonoBehaviour { private CharacterControlle