Unity_公共Mono模块 using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; //该公共mono模块用来解决别的不继承mono类的对象使用 2025-03-10 34 0
Unity中的“饿汉”和“懒汉”单例模式 这个懒字体现在:这种单例模式只会在第一次使用时才创建事例,而不是应用程序启动时就创建。一种“敌不动我不动”,“催一下动一下”的感觉 它的好处也在于此,因为只有当我们代码中需要用到某个单例模式对象时才会去实例化分配内存。 2025-03-08 25 0
Unity_挂载类型的单例模式避免重复问题 using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [DisallowMultipleComponent] public class 挂载式的单例<T> : Mon 2025-03-08 30 0
Unity_不继承Mono保持单例唯一性方法 using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Reflection; public abstract class NoMonoSin 2025-03-08 21 0
Unity_继承mono单例类 using System.Collections; using System.Collections.Generic; using UnityEngine; public class BaseManager<T> where T:class,new() { private static 2025-03-08 57 0
Unity_动态障碍 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class Lesson64 : MonoBehaviour { priv 2025-02-23 18 0
Unity_网格障碍点 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class Lesson63 : MonoBehaviour { priv 2025-02-23 24 0
Unity_角色代理人 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class Lesson62 : MonoBehaviour { publ 2025-02-23 18 0
Unity_角色控制器 using System.Collections; using System.Collections.Generic; using UnityEngine; public class Lesson59 : MonoBehaviour { private CharacterControlle 2025-02-22 18 0