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Unity 封装服务端练习(暂时)

using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; namespace Teac

小鸟游星野 Published on 2025-05-14

Unity C#线程池

using System.Collections; using System.Collections.Generic; using System.Threading; using UnityEngine; public class Lesson4 : MonoBehaviour { Thr

小鸟游星野 Published on 2025-05-13

Unity Task封装线程池类

using System.Collections; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using UnityEngine; public class Les

小鸟游星野 Published on 2025-05-13

Unity网络基础Socket连接理论知识

服务端和客户端需要做什么 客户端 1.创建套接字Socket 2.用Connect方法与服务端相连 3.用Send和Receive相关方法收发数据 4.用Shutdown方法释放连接 5.关闭套接字 服务端 1.创建套接字Socket 2.用Bind方法将套接字与本地地址绑定 3.用Listen方法

小鸟游星野 Published on 2025-05-13

Unity网络基础socket套接字

using System.Collections; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using UnityEngine; public class Lesson5 : Mon

小鸟游星野 Published on 2025-05-13

Unity网络基础二进制序列化

using System; using System.Collections; using System.Collections.Generic; using System.Text; using UnityEngine; using UnityEngine.WSA; public abstrac

小鸟游星野 Published on 2025-05-12

塞林格

I loved the way your lips were so slightly parted. You represented the answer to everything to me. I haven't been unhappy since I came to New York fou

小鸟游星野 Published on 2025-05-09

Unity网络基础域名解析

using System.Collections; using System.Collections.Generic; using System.Net; using System.Threading.Tasks; using UnityEngine; public class Lesson2 :

小鸟游星野 Published on 2025-05-09

Krahets题目记录9

给定一个经过编码的字符串,返回它解码后的字符串。 编码规则为: k[encoded_string],表示其中方括号内部的 encoded_string 正好重复 k 次。注意 k 保证为正整数。 你可以认为输入字符串总是有效的;输入字符串中没有额外的空格,且输入的方括号总是符合格式要求的。 此外,你

小鸟游星野 Published on 2025-05-06

Unity二进制编辑器生成&管理类

编辑器生成 using Excel; using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.IO; using System.Text; us

小鸟游星野 Published on 2025-05-05
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